Finished art, acceleration, custom window res


Another productive day at the game maker meetup!


In this build, I have:

  • Completed art assets for now. This level's art is complete. (Last remaining assets: rocket launcher and rocket flash).
  • Fixed a bug where when you die the game crahses (oops!)
  • Made movement all based on the player position. So the background image gets the player position, rather than setting both in each file (more sensible)
  • Acceleration! The player and the AI now move with acceleration. So this means the game will feel a bit more lively and less robotic.
  • Custom resolution in the settings menu for windowed mode. This saves you from editing the .ini file manually.

It's all coming together now. Its' feeling more like a complete game, gameplay wise.

I know I need to add more interesting levels, and play with the gameplay concepts a little.

What's next?

Some technical improvements.

  • AI functioning when off-screen (it currently doesn't..)
  • A compressed file system (like DOOM .wad files) that contains all resources
  • Gamepad support
  • Camera sway perhaps
  • Performance tweaks - structs with arrays instead of arrays of structs
  • Save data - save to base64 to prevent cheating

So the next release won't be too exciting, but the one after that might be!

Still got big plans to add physics (interactive objects), scripting (so I can add in-game behaviours and more rapid dev) and multiplayer.

Files

wwr-release-2021-06-13.zip 28 MB
Jun 13, 2021

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