New Build - 11/04/2021 - New Graphics!!


I set out on the rather ambitious goal to replace all of the graphics in game, from the previous assets, mostly provided by Kenney. They make great asset packs, some for free as well, but this game really deserves it's own graphics, finally! Yes, it's been a big focus on the engine, but I feel it's just at the stage now where I can now focus on making new graphics.

You'll see new things such as

  • Buildings
  • Grass
  • Rocks
  • The wizards
  • The rockets
  • The rocket launchers
  • Bushes
  • Barrels
  • Fences
  • Chests

There's still a bit more tweaking to do, and a few little extras. But it's 95% complete. Of all of the assets I was predominantly using of the asset pack before. I think I will be making more in the future, for different level types. Might have one set in a cave, set in a big building, set in a desolate battlefield. Who knows!?

I have had to learn both pixel art techniques and Aseprite. I think I've picked it up pretty quickly. I'm still learning, but I think I did an alright job considering I've never really done pixel art before!

The menu has a new font as well. I'm not 100% sure it will be the final font, but it's pixelated, which suits the new design.

I've also added a new feature, mostly for debugging. Pressing the "I" key will enable or disable the AI. Good for just running around the levels.

I've been using initially Trello to manage the tasks on this project. But, I rarely use Trello for anything else, so I've moved it over to Todoist, an app that I do use every day. Now that it has "cards" for organising tasks into groups. I just wish it had a way to share the project publicly so everyone can see where I'm up to. Oh well.. Let's just say there's a lot left to do. Like physics, scripting, movement acceleration, brinign back multiplayer, magic effects, and more. This game could turn into something a lot more polished and full of life than what it is. One day!

Files

wwr-release-2021-04-11.zip 28 MB
Apr 11, 2021

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